I am a product manager that loves unifying and empowering others by being a servant leader! 

Featured Projects:

bit.sprouts

AR Collecting Gatcha Game​ for Snapchat 

Main Role: Producer and Product Manager

Secondary Role: Technical Designer

Duration: 26 weeks

Team Size: 4 people

Miro Screenshots for bit.sprout

Planet of the Dead

First Person Shooter Zombie Survival for Xbox Game Camp

Main Role: Producer and Product Manager

Secondary Role: Technical Designer

Duration: In Progress

Team Size: 8 people

Jira and Miro Screenshots from the Sari Sari Store

Lolo Ando's Sari Sari Store

First Person Shooter and Visual Novel

Main Role: Producer and Product Manager

Secondary Role: Technical Designer

Duration: In Progress

Team Size: 8 people

Jira and Miro Screenshots from the Sari Sari Store

VR Sailboat Simulator

Virtual Reality Sailboat Simulator Using Unreal Engine 5

Main Role: Producer and Product Manager

Secondary Role: Technical Designer

Duration: 32 weeks 

Team Size: 3 people

Senior Design 1 Pitch Competition

BroodMother

A Bullethell Tower Defense Game from Developers of Dearborn

Main Role: Lead Producer 

Secondary Role: Lead Game Designer

Duration: 32 weeks 

Team Size: 15 people

Skills

Leadership

A good leader is someone who listens and acts with compassion and patience. I want to be able to fostering a strong sense of community within my team and beyond. I believe every successful product is rooted in a supportive, inclusive environment that uplifts both the work and the people behind it. Everything I create is driven the desire to grow with others and build with empathy.

I strongly believe in fostering team growth and improvement throughout a project, whether through one-on-one check-ins, retrospectives, or postmortems. Creating space for reflection encourages individual development, which ultimately strengthens the entire team.

Production Skills

Skills

Tools

  • Production Pipelines Understanding (art/audio/code/design)
  • Agile Project Management
  • Scrum Framework
  • Kanban Workflow
  • Waterfall Planning
  • Team Scheduling & Task Delegation
  • Cross-Disciplinary Communication
  • Conflict Resolution & Mediation
  • Milestone & Deliverable Planning
  • Documentation Writing
  • Time Management
  • JIRA
  • Trello
  • Miro 
  • Notion
  • Slack/Discord
  • Google Workspace 
  • Microsoft Office Suite

Software and Tools

  • Unity
  • Unreal Engine 5
  • Unreal Editor for Fortnite (UEFN)
  • Roblox Studio
  • Lens Studio 
  • HTC Vive 
  • Spectacles 
  • C# 
  • Python 
  • C++ 
  • Lua
  • Blueprints 

Creativity with Technical​ Skills

While I am a producer, I also bring the perspective of a game designer with a strong foundation in computer science and systems thinking. I believe that effective production blends technical problem-solving with creative adaptability, leveraging not just proven tools and methods, but also developing custom, innovative solutions when the project calls for it. This balance between structured logic and creative flexibility is what drives me to continuously learn, adapt, and support my team in delivering thoughtful, impactful work.

Clubs and Experiences

Xbox Game Camp - Detroit

Producer and Technical Designer for Team 8



August 2025 - Present

  • Selected for Xbox Game Camp Detroit, leading the development of Planet of the Dead, an open-world FPS zombie game featuring three mini-bosses leading to a final boss encounter.
  • Directed production from concept to prototype, using Agile and Kanban workflows to meet Game Camp milestones.
  • Translated a Miro sticky-note task board into structured Jira cards, organizing enemy/player design, level design phases (paper prototype, blockout, asset implementation), and music/audio production.
  • Coordinated a cross-disciplinary team of designers, artists, programmers, and audio specialists to ensure asset dependencies flowed smoothly from concept art to 3D models to in-engine integration.
  • Designed and iterated combat systems, player abilities, and trap mechanics alongside AI behaviors for zombies and bosses.
  • Built and tested open-world level layouts with iterative feedback from Game Camp mentors, ensuring balanced pacing, combat encounters, and environmental storytelling.

Snapchat Inc.

Contract and University Student Producer & Technical Designer, Spectacles 

Team bit.sprout 

Jan 2025 - Present

  • A contract position that allows for university students to secure funding for a Spectacles project and our team of bit.sprout has been chosen
  • Selected for Snap’s prestigious Spectacles Student Accelerator program, building on an AR project created at Columbia University's DivHack
  • Directed production of an AR game for Snapchat Spectacles in Lens Studio, blending real-world movement with interactive gameplay systems
  • Designed and prototyped immersive AR experiences prioritizing accessibility and leveraging Spectacles’ unique capabilities
  • Coordinated a cross-disciplinary team using Agile and Kanban methodologies; facilitated weekly sprints and maintained alignment through Miro-based sprint planning
  • Oversaw scope management, asset integration, and quality assurance across multiple playtest iterations

Filipino Americans in Tech

Co-Founder 
Game Development Representative

October 2024 - Present

  • Co-founded Filipino Americans in Tech, helping build an inclusive community that empowers Filipinos to pursue and thrive in technology and game development careers
  • Serve as the Game Development Representative, spearheading initiatives that connect aspiring Filipino game developers with industry knowledge, mentorship, and opportunities
  • Organize and produce virtual and in-person events, including workshops, networking sessions, and speaker panels focused on breaking into games and leveling up professional skills
  • Facilitate mentorship programs and community meetups, helping members navigate roles in game design, programming, production, and art
  • Forge partnerships with game studios, recruiters, and tech leaders to create career pipelines and improve visibility for Filipino talent in the industry
  • Champion representation, collaboration, and education, ensuring that events are both culturally grounded and professionally impactful.

AAPI in Gaming

Events Producer 
May 2025 - Present

  • Coordinated and produced virtual and in-person events celebrating AAPI representation in the gaming industry, showcasing cultural diversity and career pathways in games
  • Hosted and led Fireside Chats with industry professionals, preparing thoughtful questions, moderating conversations, and highlighting stories from game developers, streamers, and creatives
  • Collaborated with developers, streamers, and partner organizations to organize engaging events such as speaker panels, livestreams, and cultural showcases
  • Contributed to content strategy, including the creation of promotional graphics, social media campaigns, and livestream assets to maximize reach and engagement
  • Helped shape an inclusive, community-first environment, centering AAPI voices and lived experiences in all event formats
  • Managed event production timelines, internal and external communications, and logistics using tools like  Notion and shared calendars to ensure seamless execution

AccelerateKID, Kids+Entrepreneurship+Tech

Technology Education Impact Instructor

April 2024 - May 2025

  • Designed and produced technology education curricula tailored to a range of age groups, from elementary to high school students
  • Developed interactive, project-based learning experiences focused on creativity, collaboration, and real-world tech skills
  • Coordinated with instructors and students to manage lesson timelines, deliverables, and feedback loops, reflecting production leadership principles
  • I’ve taught students using tools such as: 
  • Unreal Editor for Fortnite (UEFN)
  • Unity VR development
  • Roblox Studio
  • Minecraft Studio
  • Scratch
  • Programming languages: Java and Python
  • 3D Printing workflows and design tools

Developers of Dearborn

Co-founder, Community Manager, and Club Adviser

December 2020 - September 2024

  • Co-founded the Video Game Design Club at the University of Michigan-Dearborn in Winter 2020, establishing a space for students to collaborate and create games.
  • Elected Community Manager, where I organized and led six events ranging from game nights to guest speaker sessions, promoting engagement and skill-building.
  • Served as Club Adviser, mentoring members in game development, production workflows, and professional growth.

Student Association for Filipino Americans

Vice President-External

May 2022 -  May 2023