Several of my personal and academic projects, which have not been showcased on my homepage, are worthy of acknowledgment!!!
3D First-Person Shooter Aim Trainer
During the Fall 2022 academic semester, I assumed the pivotal role of lead game designer and programmer within a collaborative team of four students. Employing the Unity Engine, I successfully executed the integration of the core game mechanics, specifically incorporating Unity's Raycast functionality for target shooting. The primary objective of the game revolves around precision aiming, requiring players to strategically direct the character's blaster towards multiple targets/enemies within a confined space, facilitating seamless progression through the game.
Developers of Dearborn Game Jam Submission
In the 2021 Fall Semester, I assumed a leadership and mentor role, guiding a team of three new club members through a month-long game jam hosted by my university's game design club . Throughout the event , I created a Game Design Document and from there I was able to organize my team and plan out the game accordingly. Utilizing the Unity Engine, I was able to design and implement a grappling hook and make the main levels using Unity's Tilemap system for effecient execution.
An Isometric Boss Rush Game Jam Submission
In the summer of 2021, I collaborated with a team of 4 students, taking on the role of lead programmer for the project. Using the Unity Engine, I was able to implement the main mechanics of the game, which was picking up a bomb and carefully placing it near the boss.This experience allows me to broaden my proficiency in game design, particularly in developing in within an isometric point of view.
2D Platformer from Developers of Dearborn
In the Winter Semester of 2020, I played a pivotal role as the Lead Enemy Designer and Programmer for the first game published by our club on Itchio.io. Collaborating with a team of 10 students, I utilized C# within the Unity game engine to execute our semester-long project. Notably, I integrated animations for specific characters, employing Unity's animation state machine to enhance the visual dynamics of the game.
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